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This project was created in Unity, using the Google Cardboard SDK, for android devices.
It was created as part of my university coursework, for my major project.
The focus of this project was the different ways of handling HCI within Mobile VR
Three different (mobile VR) menu systems were created for this game.
Three different locomotion systems created as well, to explore different ways of handling mobile VR movement. Minimizing motion sickness was a major consideration for this project.
Engine Features Used:
-Rigid Body Physics
-VR
-Accelerometer Input
-UI
Project Duration:
Roughly 72 hours total work
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