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This project was created in Unity, using the Google Cardboard SDK, for android devices.

It was created as a personal project. The focus on this was using accelerometer-based VR input in a functional and comfortable manner.

Four different ways to fire the ball have been created, depending on the kind of surface used.

 

This uses a basic scoring system, with a scaling UI for different screen resolutions.

Engine Features Used:

 -Rigid Body Physics

 -VR

 -Accelerometer Input

 -UI

Project Duration:

Roughly 18 hours total work​

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