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This project was created in Unity, using the Google Cardboard SDK, for android devices.
It was created as a personal project. The focus on this was using accelerometer-based VR input in a functional and comfortable manner.
Four different ways to fire the ball have been created, depending on the kind of surface used.
This uses a basic scoring system, with a scaling UI for different screen resolutions.
Engine Features Used:
-Rigid Body Physics
-VR
-Accelerometer Input
-UI
Project Duration:
Roughly 18 hours total work

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